; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 1391, 755 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 215, 0, 960, 540 ; IC chatlog ic_chatlog = 0, 0, 214, 300 ; Master server chatlog ms_chatlog = 0, 300, 214, 223 ; OOC Chatlog server_chatlog = 0, 300, 214, 223 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 1, 525, 217, 18 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 0, 545, 138, 15 ; Toggle between Server and Master OOC chats ooc_toggle = 143, 545, 0, 0 ; The scrolling music name display music_display = 215, 0, 340, 47 ; WARNING: music_name x/y coordinates relative to music_display! music_name = 10, 0, 320, 47 ; Where the jukebox is music_list = 1178, 0, 212, 596 ; Jukebox search bar music_search = 1178, 597, 180, 19 ; Music list state colors found_song_color = 144, 238, 144 missing_song_color = 255, 125, 125 ; Labels and sliders for music/sfx/blips music_label = 1185, 630, 41, 16 sfx_label = 1185, 650, 41, 16 blip_label = 1185, 670, 41, 16 music_slider = 1218, 630, 160, 16 sfx_slider = 1218, 650, 160, 16 blip_slider = 1218, 670, 160, 16 ; Emote buttons - ; ;gay emotes = 223, 605, 950, 150 emote_button_spacing = 1, 1 emote_button_size = 40, 40 ; Page togglers for emotes emote_left = 610, 733, 80, 16 emote_right = 690, 733, 80, 16 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 8, 614, 90, 19 ; Display the accessible iniswaps on this character (grabbed from iniswaps.ini) iniswap_dropdown = 125, 593, 83, 19 ; The button to remove the current iniswap iniswap_remove = 100, 593, 20, 20 ; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used. sfx_dropdown = 125, 614, 83, 20 ; The button to remove the current sfx sfx_remove = 100, 614, 20, 20 ; Display the list of overlay effects accessible effects_dropdown = 8, 568, 89, 22 ; The size of the icons for dropdown entries effects_icon_size = 16, 16 ; Hold it/Take That/Objection and the "BLING!" buttons hold_it = 220, 572, 76, 28 objection = 300, 572, 76, 28 take_that = 380, 572, 76, 28 realization = 10, 638, 42, 42 ; Screenshake screenshake = 60, 638, 42, 42 ; If the server supports it (AOV does not currently) - if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 461, 572, 76, 28 ; Text color dropdown menu text_color = 8, 592, 89, 20 pos_dropdown = 125, 570, 83, 20 pos_remove = 100, 570, 20, 20 ; Preanimation toggle pre = 540, 575, 80, 19 ; Flip button flip = 625, 575, 51, 19 ; Additive button additive = 780, 575, 85, 19 ; Guard button guard = 970, 575, 70, 19 pre_no_interrupt = 680, 575, 97, 19 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 20, 688, 168, 9 prosecution_bar = 20, 705, 168, 9 defense_plus = 193, 688, 9, 9 defense_minus = 6, 688, 9, 9 prosecution_plus = 193, 705, 9, 9 prosecution_minus = 6, 705, 9, 9 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 10, 725, 42, 24 cross_examination = 60, 725, 42, 24 ; Buttons to change character/Reload theme/Call Mod change_character = 1175, 690, 122, 21 reload_theme = 1298, 700, 92, 21 call_mod = 1315, 725, 62, 21 ; Mute button mute_button = 160, 638, 42, 42 ; Where the Mute list pops up when you click Mute mute_list = 210, 573, 179, 184 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; This is an input field that allows you to change your in-character showname. ic_chat_name = 200, 540, 156, 23 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 217, 540, 156, 23 ; An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character. showname_enable = 1050, 541, 110, 21 ; A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 1190, 725, 60, 21 ; The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 420, 7, 120, 22 ; A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; A tickbox that filters characters based on if they are taken. char_taken = 635, 7, 80, 22 ; These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 160, 725, 42, 24 guilty = 110, 725, 42, 24 ; These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 110, 638, 42, 42 pair_list = 160, 593, 179, 164 pair_offset_spinbox = 160, 573, 46, 20 pair_vert_offset_spinbox = 206, 573, 45, 20 pair_order_dropdown = 250, 573, 89, 20 ; This button allows switching between music and areas. switch_area_music = 1361, 597, 31, 19 ; These are colours for the various statuses an area can be in. area_free_color = 144, 238, 144 area_lfp_color = 127, 255, 0 area_casing_color = 255, 215, 0 area_recess_color = 255, 246, 143 area_rp_color = 135, 206, 255 area_gaming_color = 171, 130, 255 area_locked_color = 165, 43, 43 ; These two are casing-related inputs. ; "casing" is a tickbox that toggles whether you should receive case alerts or ; not (you can set your preferences, and its default value, in the Settings!) ; "casing_button" is an interface to help you announce a case (you have to be ; a CM first to be able to announce cases). casing = 1050, 575, 75, 19 casing_button = 1253, 725, 62, 21 ; ; Chat system ; ; IC chatbox chatbox = 215, 384, 960, 156 ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 215, 368, 960, 172 ; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"** ; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise. ; **** ; Textbox for custom IC name (the "showname"), width is the smallest size showname = 66, 4, 120, 55 ; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only. ; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width. ; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again. ; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized. showname_extra_width = 140 ; Where the text will be aligned in the showname box. ; Possible options include: ; left ; center ; right ; justify (like in newspapers) showname_align = left ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; Every line height is 25 if the font size is 10 and the Sans font is used. ; There's 4 pixels from X position until the symbol is displayed. ; the formula of n =25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 15, 54, 930, 120 ; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed). chat_arrow = 900, 142, 42, 25 ; Where you type to make an IC chat message ic_chat_message = 371, 540, 674, 23 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 371, 540, 674, 23 ; ; Evidence system ; ; **COORDINATE SYSTEM RELATIVE TO "viewport"** ; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise. ; **** left_evidence_icon = 26, 26, 205, 205 right_evidence_icon = 729, 26, 205, 205 ; Instead of double-click, single click will view evidence. Useful if overlay does not obstruct evidence list. evidence_one_click_view = true ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** evidence_background = 215, 0, 960, 540 ; **COORDINATE SYSTEM RELATIVE TO "evidence_background"** ; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise. ; **** ADD 30, 4 TO BELOW TEXT evidence_button = 875, 577, 85, 18 evidence_name = 88, 114, 264, 30 evidence_load = 35, 310, 36, 36 evidence_save = 71, 310, 36, 36 evidence_transfer = 336, 310, 36, 36 evidence_switch = 372, 310, 36, 36 evidence_present = 142 , 312, 159, 42 evidence_buttons = 41, 146, 370, 166 evidence_button_spacing = 2, 3 evidence_button_size = 70, 70 evidence_left = -2, 188, 60, 60 evidence_right = 383, 188, 60, 60 evidence_overlay = 600, 122, 321, 264 ; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"** ; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise. ; **** evidence_delete = 2, 4, 90, 36 evidence_image_name = 88, 32, 109, 20 evidence_image_button = 198, 32, 60, 20 evidence_x = 285, 4, 36, 36 evidence_ok = 249, 4, 36, 36 evidence_description = 11, 52, 299, 201 ; timers ; universal clock_0 = 558, 1, 274, 32 ; def clock_1 = 216, 50, 274, 32 ; pro clock_2 = 900 , 50, 274, 32 ; def2 clock_3 = 216, 83, 274, 32 ; pro2 clock_4 = 900, 83, 274, 32