; Client size. Changing it to something other than 714, 668 will stretch or ; compress courtroombackground.png accordingly. courtroom = 0, 0, 1200, 702 ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** ; IC Area. Changing 256, 192 will stretch or compress character gifs and the ; /bgs being used accordingly viewport = 0, 0, 960, 540 ; IC chatlog ic_chatlog = 961, 1, 238, 262 ; Master server chatlog ms_chatlog = 961, 483, 239, 180 ; OOC Chatlog server_chatlog = 961, 483, 239, 180 ; Where you type to make an OOC chat message ; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE ooc_chat_message = 961, 662, 239, 19 ; Where you enter your OOC name, and also where it shows up ooc_chat_name = 961, 683, 120, 18 ; Toggle between Server and Master OOC chats ooc_toggle = 1060, 683, 0, 0 ; ~The scrolling music name display music_display = 0, 0, 340, 47 ; ~WARNING: music_name x/y coordinates relative to music_display! music_name = 4, 1, 340, 47 ; Where the jukebox is music_list = 788, 564, 172, 138 ; Jukebox search bar music_search = 788, 545, 172, 18 ; Music list state colors found_song_color = 144, 238, 144 missing_song_color = 255, 125, 125 ; Labels and sliders for music/sfx/blips music_slider = 595, 645, 125, 16 sfx_slider = 595, 661, 125, 16 blip_slider = 595, 677, 125, 16 music_label = 558, 644, 35, 16 sfx_label = 558, 660, 31, 16 blip_label = 558, 676, 31, 16 ; Emote buttons - ; ;gay emotes = 972, 272, 238, 184 emote_button_spacing = 4, 7 emote_button_size = 40, 40 ; Page togglers for emotes emote_left = 960, 355, 20, 20 emote_right = 1180, 355, 20, 20 ; Emote dropdown/emote names - Change '125' to make it longer/shorter and ; display the full emote name or truncate it based on length emote_dropdown = 315, 545, 155, 20 ; ~Display the accessible iniswaps on this character (grabbed from iniswaps.ini) iniswap_dropdown = 315, 639, 140, 20 ; ~The button to remove the current iniswap iniswap_remove = 455, 639, 20, 20 ; ~Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used. sfx_dropdown = 315, 620, 140, 20 ; ~The button to remove the current iniswap sfx_remove = 455, 620, 20, 20 ; ~Display the list of overlay effects accessible effects_dropdown = 315, 601, 155, 20 ; ~The size of the icons for dropdown entries effects_icon_size = 16, 16 ; ~Hold it/Take That/Objection and the "BLING!" buttons hold_it = 13, 650, 137, 50 objection = 26, 598, 138, 53 take_that = 11, 553, 137, 52 realization = 475, 546, 43, 40 ; ~Screenshake screenshake = 515, 546, 43, 40 ; ~If the server supports it (AOV does not currently) - if a character has a ; custom.gif and custom.wav in their folder, this button acts as another ; Objection/Take That/Hold It for that character that uses the custom animation ; and sfx. (Think Satorah! Such Insolence!, Gotcha!) custom_objection = 150, 660, 138, 53 ; Text color dropdown menu text_color = 315, 563, 155, 20 ; Position dropdown menu pos_dropdown = 315, 582, 155, 20 pos_remove = 470, 582, 20, 20 ; ~Preanimation toggle pre = 610, 545, 80, 21 ; ~Flip button flip = 610, 562, 51, 21 ; ~Additive button additive = 610, 579, 80, 21 ; ~Guard button guard = 475, 579, 70, 21 pre_no_interrupt = 687, 545, 92, 21 ; Penalty bars and judge's buttons for penalizing. Other than the bars, these ; ONLY show up on a character with /pos jud defense_bar = 605, 620, 150, 15 prosecution_bar = 605, 600, 150, 15 defense_plus = 772, 620, 15, 15 defense_minus = 756, 620, 15, 15 prosecution_plus = 772, 600, 15, 15 prosecution_minus = 756, 600, 15, 15 ; Judge's buttons for WT and CE. /pos jud witness_testimony = 420, 670, 115, 20 cross_examination = 305, 670, 102, 20 ; Buttons to change character/Reload theme/Call Mod change_character = 180, 597, 115, 20 reload_theme = 180, 620, 115, 20 call_mod = 180, 645, 115, 20 ; Mute button mute_button = 560, 550, 40, 40 ; Where the Mute list pops up when you click Mute mute_list = 961, 0, 242, 265 ; Character select widgets char_select = 0, 0, 1200, 702 char_list = 25, 36, 190, 596 back_to_lobby = 0, 675, 182, 23 char_password = 735, 7, 170, 22 char_buttons = 226, 36, 1000, 596 char_button_spacing = 8, 8 char_select_left = 0, 325, 20, 20 char_select_right = 1175, 325, 20, 20 spectator = 435, 675, 340, 23 ; ------------------------- ; New in 2.6.0 ; ------------------------- ; This is an input field that allows you to change your in-character showname. ic_chat_name = 1081, 683, 120, 18 ; I am sure there are some differences between the 'ao2_' versions and the ; 'ao2_'-less versions of the IC text display and input, but I do not know ; what. Still, here you go! ao2_ic_chat_name = 1081, 683, 120, 18 ; ~An in-game tickbox that allows you to set whether your client should show ; custom shownames where possible, or always keep to character names. ; This is useful if you suspect someone is impersonating others, for example, ; and they are using this in combination with ini-swapping to 'duplicate' a ; character. showname_enable = 687, 579, 100, 21 ; ~A simple button that opens up the settings menu. ; Equivalent to typing /settings in the OOC chat. settings = 180, 574, 115, 20 ; ~The character search text input in the character selecton screen. ; The moment you enter some text, it immediately starts filtering. char_search = 225, 7, 315, 22 ; ~A tickbox that filters based on if a character requires password to access or not. ; Note that this is actually only partially implemented in AO. ; The interface exists for it, but no way to actually password the characters. char_passworded = 545, 7, 100, 22 ; ~A tickbox that filters characters based on if they are taken. char_taken = 650, 7, 80, 22 ; ~These buttons are similar to the CE / WT buttons, except they show a ; Not Guilty or Guilty animation instead. not_guilty = 476, 625, 80, 44 guilty = 476, 600, 80, 20 ; ~These are responsible for the pairing stuff. ; These work much like muting, actually. pair_button = 555, 587, 42, 42 pair_list = 598, 593, 179, 108 pair_offset_spinbox = 598, 573, 46, 20 pair_vert_offset_spinbox = 644, 573, 45, 20 pair_order_dropdown = 688, 573, 89, 20 ; This button allows switching between music and areas. switch_area_music = 720, 670, 80, 30 ; These are colours for the various statuses an area can be in. area_free_color = 144, 238, 144 area_lfp_color = 127, 255, 0 area_casing_color = 255, 215, 0 area_recess_color = 255, 246, 143 area_rp_color = 135, 206, 255 area_gaming_color = 171, 130, 255 area_locked_color = 165, 43, 43 ; ~These two are casing-related inputs. ; "casing" is a tickbox that toggles whether you should receive case alerts or ; not (you can set your preferences, and its default value, in the Settings!) ; "casing_button" is an interface to help you announce a case (you have to be ; a CM first to be able to announce cases). casing = 687, 562, 70, 21 casing_button = 972, 729, 62, 21 ; ; Chat system ; ; IC chatbox chatbox = 0, 384, 960, 156 ; IC chatbox if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_chatbox = 0, 368, 960, 172 ; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"** ; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise. ; **** ; Textbox for custom IC name (the "showname"), width is the smallest size showname = 66, 4, 120, 55 ; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only. ; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width. ; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again. ; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized. showname_extra_width = 140 ; Where the text will be aligned in the showname box. ; Possible options include: ; left ; center ; right ; justify (like in newspapers) showname_align = left ; IC message, positioned within the chatbox. Changing 250 affects how ; long text goes on before going onto the next line. Changing 89 affects ; how many lines you can see before the message starts scrolling, based on ; Every line height is 25 if the font size is 10 and the Sans font is used. ; There's 4 pixels from X position until the symbol is displayed. ; the formula of n =25+(n-1)*16, where n is the number of lines to be ; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4, ; 89 for 5, 105 for 6... Less than 25 displays nothing) message = 15, 54, 930, 120 ; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed). chat_arrow = 900, 142, 42, 25 ; Where you type to make an IC chat message ic_chat_message = 962, 460, 238, 20 ; IC chat message if the current background's folder contains stand.png, ; defensedesk.png and prosecutiondesk.png ao2_ic_chat_message = 962, 460, 238, 20 ; ; Evidence system ; ; **COORDINATE SYSTEM RELATIVE TO "viewport"** ; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise. ; **** left_evidence_icon = 26, 26, 205, 205 right_evidence_icon = 729, 26, 205, 205 ; Instead of double-click, single click will view evidence. Useful if overlay does not obstruct evidence list. evidence_one_click_view = true ; **COORDINATE SYSTEM RELATIVE TO "courtroom"** ; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise. ; **** evidence_background = 0, 0, 960, 540 ; **COORDINATE SYSTEM RELATIVE TO "evidence_background"** ; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise. ; **** ADD 30, 4 TO BELOW TEXT evidence_button = 180, 550, 115, 20 evidence_name = 88, 114, 264, 30 evidence_load = 35, 310, 36, 36 evidence_save = 71, 310, 36, 36 evidence_transfer = 336, 310, 36, 36 evidence_switch = 372, 310, 36, 36 evidence_present = 142 , 312, 159, 42 evidence_buttons = 41, 146, 370, 166 evidence_button_spacing = 2, 3 evidence_button_size = 70, 70 evidence_left = -2, 188, 60, 60 evidence_right = 383, 188, 60, 60 evidence_overlay = 600, 122, 321, 264 ; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"** ; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise. ; **** evidence_delete = 2, 4, 90, 36 evidence_image_name = 88, 32, 109, 20 evidence_image_button = 198, 32, 60, 20 evidence_x = 285, 4, 36, 36 evidence_ok = 249, 4, 36, 36 evidence_description = 11, 52, 299, 201 ; timers ; universal clock_0 = 343, 1, 274, 32 ; def clock_1 = 1, 50, 274, 32 ; pro clock_2 = 685, 50, 274, 32 ; def2 clock_3 = 1, 83, 274, 32 ; pro2 clock_4 = 685, 83, 274, 32