[Options] name = Zero showname = Zero side = wit blips = male scaling = smooth category = VLR effects = transitions [Time] zeroIII_cut_in = 0 pre_opened_safe = 0 pre_zero_memory = 0 blackflash = 0 whiteflash = 0 redflash = 0 greenflash = 0 blueflash = 0 red_input = 0 red = 0 dead_input = 0 dead = 0 timetodecide = 0 explosion = 0 escape_start = 0 escape_clear = 0 accepted = 0 id_pass_error = 0 pre_bangle_mechanism = 0 pre_ally_betray = 0 ally = 0 betray = 0 ally-ally = 0 ally-betray = 0 betray-betray = 0 betray-ally = 0 ally-ally2 = 0 ally-betray2 = 0 betray-betray2 = 0 betray-ally2 = 0 pre_ambidex_results_screen = 0 ambidex_results_vlr_cast = 0 pre_hologram_appearing = 0 pre_hologram_fading = 0 hologram_end = 0 shelter_explosion = 0 pre_city_explosion = 0 pre_end = 0 [Emotions] number = 60 ; uncomment below to unlock spoiler emotes ; number = 60 //Zero III 1 = Normal#-#normal#0# 2 = Explaining#-#explaining#0# 3 = Thinking#-#thinking#0# 4 = Confident#-#confident#0# 5 = Laughing#-#laughing#0# 6 = Sad#-#sad#0# 7 = Zoom#-#zeroIII_zoom#0#0# 8 = Cut in#zeroIII_cut_in#normal#1# //Zero III Monitor 9 = Normal Monitor#-#normal_monitor#0#0# 10 = Explaining Monitor#-#explaining_monitor#0#0# 11 = Thinking Monitor#-#thinking_monitor#0#0# 12 = Confident Monitor#-#confident_monitor#0#0# 13 = Laughing Monitor#-#laughing_monitor#0#0# 14 = Sad Monitor#-#sad_monitor#0#0# 15 = Zoom Monitor#-#zoom_monitor#0#0# //VLR Tools 16 = Autopsy#-#autopsy#0#0 17 = Zero Masked#-#zero_masked#0#0# 18 = Zero Cape#-#zero_cape#0#0# 19 = Zero Memory#pre_zero_memory#zero_memory#1#0# 20 = Bangle Needles#pre_bangle_mechanism#bangle_mechanism#1#0# 21 = Doors RGB#-#select_door_rgb#0#0# 22 = Doors RYB#-#select_door_ryb#0#0# 23 = Doors CMY#-#select_door_cmy#0#0# 24 = Safe Input#-#safe_input#0#0# 25 = Input ID/PSW#-#id_pass_input#0#0# 26 = Input Error#id_pass_error#id_pass_input#1#0 27 = Input Accepted#accepted#transparent_screen#1#0# 28 = Open safe#pre_opened_safe#opened_safe#1#0# 29 = Lion Input#-#lion_input#0#0# 30 = Esper#-#explain_esper#0#0# 31 = End#pre_end#end#1#0# //AMBIDEX GAME //Announcer 32 = Ann AB start#-#transparent_screen#1#0# 33 = Ann AB results#-#transparent_screen#1#0# 34 = Ann AB end#-#transparent_screen#1#0# 35 = Ann Door 9#-#transparent_screen#1#0# 36 = Ann End#-#transparent_screen#1#0# 37 = AB Tutorial#-#ambidex_points_explanation#0#0# 38 = Ambidex START#pre_ally_betray#ally_betray#1#0# 39 = AB Ally#ally#ally_betray#1#0# 40 = AB Betray#betray#ally_betray#1#0# 41 = Ambidex Results#pre_ambidex_results_screen#ambidex_results_screen#1#0# 42 = AB results VLR#ambidex_results_vlr_cast#ambidex_results_screen#1#0# 43 = ?-?#-#empty-ab#0#0# 44 = A-A#ally-ally#ally-ally#1#0# 45 = A-B#ally-betray#ally-betray#1#0# 46 = B-B#betray-betray#betray-betray#1#0# 47 = B-A#betray-ally#betray-ally#1#0# 48 = A-A2#ally-ally2#ally-ally#1#0# 49 = A-B2#ally-betray2#ally-betray#1#0# 50 = B-B2#betray-betray2#betray-betray#1#0# 51 = B-A2#betray-ally2#betray-ally#1#0# 52 = Monitor#-#emptymonitor#0#0 //SPOILERS 53 = Bomb#-#bomb#0#0# 54 = Zero Hologram#pre_hologram_appearing#hologram_of_zero#1#0# 55 = Hologram Fading#pre_hologram_fading#hologram_fading#1#0# 56 = Hologram End#hologram_end#transparent_screen#1#0# 57 = Show Sky#-#show_sky#0#0# 58 = Shelter Explosion#shelter_explosion#black_screen#1#0# 59 = Akane Cape#-#akane_cape#0#0# 60 = City Explosion#pre_city_explosion#city_explosion#1#0# 61 = Old Akane#-#old_akane_normal#0# ; 20 = Blackflash#blackflash#transparent_screen#1#0 ; 21 = Whiteflash#whiteflash#transparent_screen#1#0 ; 22 = Redflash#redflash#transparent_screen#1#0 ; 23 = Greenflash#greenflash#transparent_screen#1#0 ; 24 = Blueflash#blueflash#transparent_screen#1#0 ; 25 = RED#-#red#0#0 ; 26 = R_auth#red_input#red#1#0 ; 27 = R_vacant#-#red_vacant#0#0 ; 28 = R_engage#-#red_engaged#0#0 ; 29 = R_error#-#red_error#0#0 ; 30 = R_Pull#red#red_done#1#0 ; 31 = DEAD#-#dead#0#0 ; 32 = D_auth#dead_input#dead#1#0 ; 33 = D_error#-#dead_error#0#0 ; 34 = D_Pull#dead#dead_done#1#0 ; 35 = Time to Decide#timetodecide#transparent_screen#1#0 ; 36 = Bangle Needles#pre_bangle_mechanism#bangle_mechanism#1#0# ; 37 = Doors RGB#-#select_door_rgb#0#0# ; 38 = Doors RYB#-#select_door_ryb#0#0# ; 39 = Doors pys#-#select_door_pys#0#0# ; 40 = Escape start#escape_start#transparent_screen#1#0# ; 41 = Escape clear#escape_clear#transparent_screen#1#0# ; 42 = Safe Input#-#safe_input#0#0# ; 43 = Input ID/PSW#-#id_pass_input#0#0# ; 44 = Input Error#id_pass_error#id_pass_input#1#0 ; 45 = Input Accepted#accepted#transparent_screen#1#0# ; 46 = Open safe#pre_opened_safe#opened_safe#1#0# ; 47 = Ann AB start#-#transparent_screen#1#0# ; 48 = Ann AB results#-#transparent_screen#1#0# ; 49 = Ann AB end#-#transparent_screen#1#0# ; 50 = AB Tutorial#-#ambidex_points_explanation#0#0# ; 51 = Ambidex START#pre_ally_betray#ally_betray#1#0# ; 52 = AB Ally#ally#ally_betray#1#0# ; 53 = AB Betray#betray#ally_betray#1#0# ; 54= Ambidex Results#pre_ambidex_results_screen#ambidex_results_screen#1#0# ; 55 = AB results VLR#ambidex_results_vlr_cast#ambidex_results_screen#1#0# ; 56 = Zero's Hologram#pre_hologram_appearing#hologram_of_zero#1#0# ; 57 = Hologram Fading#pre_hologram_fading#hologram_fading#1#0# ; 58 = Hologram End#hologram_end#transparent_screen#1#0# ; 59 = Bomb#-#bomb#0#0# ; 60 = Ann Door 9#-#transparent_screen#1#0# ; 61 = Ann End#-#transparent_screen#1#0# ; 62 = Show Sky#-#show_sky#0#0# ; 63 = Shelter Explosion#shelter_explosion#black_screen#1#0# ; 64 = Akane Cape#-#akane_cape#0#0# ; 65 = City Explosion#pre_city_explosion#city_explosion#1#0# ; 66 = End#pre_end#end#1#0# ; 67 = Esper#-#explain_esper#0#0# ; 68 = Lion Input#-#lion_input#0#0# [SoundN] 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = zeroIII-cut-in 9 = 0 10 = 0 11 = aai-rebuttal 19 = zero-soporific-gas 20 = needles 26 = zero-input-error 27 = zero-accepted 28 = zero-safe-opening 32 = ambidex_opened 33 = ambidex_game_results 34 = ambidex_gates_closed 35 = door_nine_opening_announce 36 = game_end_announce 38 = blip-start 39 = blip-ally-betray 40 = blip-ally-betray 41 = ab-results-sound 42 = ab-results-vlr-edition 44 = ab-game 45 = ab-game 46 = ab-game 47 = ab-game 48 = ab-game2 49 = ab-game2 50 = ab-game2 51 = ab-game2 54 = zero-hologram-sound 58 = zero-shelter-explosion 60 = zero-city-explosion [SoundT] 26 = 5 27 = 4 38 = 17 39 = 17 40 = 17 54 = 45