[Options] name = Iris Watson showname = Iris side = wit gender = ddfemale scaling = smooth chat = DGS shouts = DGS category = DGS [Time] bazooka = 0 bazooka_shoot = 0 blush-normal-pre = 0 bow = 0 calm-normal-pre = 0 cry-normal-pre = 0 goggles = 0 gogglestn = 0 goggles-inspect-pre = 0 gun = 0 gun-gun-point-pre = 0 gun-normal-pre = 0 gun-shoot = 0 gun-point-gun-pre = 0 happy = 0 happytn = 0 idunno = 0 idunnotn = 0 inspect-goggles-pre = 0 joint-reasoning = 0 lean-squint-pre = 0 lean-normal-pre = 0 no = 0 nod = 0 normal-blush-pre = 0 normal-calm-pre = 0 normal-lean-pre = 0 normal-plate-pre = 0 normal-sad-pre = 0 normal-serious-pre = 0 normal-spooked-pre = 0 normal-wave-pre = 0 plate-plate-surprised-pre = 0 point = 0 pointtn = 0 ponder = 0 pondertn = 0 pout = 0 pouttn = 0 sad-cry-pre = 0 sad-normal-pre = 0 scroll-bow = 0 scroll-scroll-happy-pre = 0 serious-normal-pre = 0 spooked = 0 spooked2 = 0 spooked-normal-pre = 0 wave-normal-pre = 0 [Emotions] number = 50 1 = Normal#-#normal#0# 2 = Happy#happy#happy#1# 3 = HappyTN#happytn#normal#1# 4 = Shrug#idunno#idunno#1# 5 = ShrugTN#idunnotn#normal#1# 6 = Ponder#ponder#ponder#1# 7 = PonderTN#pondertn#normal#1# 8 = Point#point#point#1# 9 = PointTN#pointtn#normal#1# 10 = Blush#normal-blush-pre#blush#1# 11 = BlushTN#blush-normal-pre#normal#1# 12 = Calm#normal-calm-pre#calm#1# 13 = CalmTN#calm-normal-pre#normal#1# 14 = Serious#normal-serious-pre#serious#1# 15 = SeriousTN#serious-normal-pre#normal#1# 16 = Lean#normal-lean-pre#lean#1# 17 = LeanTN#lean-normal-pre#normal#1# 18 = Squint#lean-squint-pre#squint#1# 19 = Pout#pout#pout#1# 20 = PoutTN#pouttn#normal#1# 21 = Sad#normal-sad-pre#sad#1# 22 = SadTN#sad-normal-pre#normal#1# 23 = Cry#sad-cry-pre#cry#1# 24 = CryTN#cry-normal-pre#normal#1# 25 = Spooked#normal-spooked-pre#spooked#1# 26 = SpookedTN#spooked-normal-pre#normal#1# 27 = Spooked2#spooked#normal#1# 28 = Spooked3#spooked2#normal#1# 29 = Wave#normal-wave-pre#waving#1# 30 = WaveTN#wave-normal-pre#normal#1# 31 = Bow#bow#normal#1# 32 = Gun#gun#gun#1# 33 = GunTN#gun-normal-pre#normal#1# 34 = Aim#gun-gun-point-pre#gun-point#1# 35 = Spare#gun-point-gun-pre#gun#1# 36 = Shoot#gun-shoot#gun-shoot#1# 37 = Bazooka#bazooka#bazooka#1# 38 = Bazooka Shoot#bazooka_shoot#bazooka#1# 39 = Yes#nod#normal#1# 40 = No#no#normal#1# 41 = Goggles#goggles#goggles#1# 42 = GogglesTN#gogglestn#normal#1# 43 = Inspect#goggles-inspect-pre#inspect#1# 44 = InspectTG#inspect-goggles-pre#goggles#1# 45 = Plate#normal-plate-pre#plate#1# 46 = Plate Surprised#plate-plate-surprised-pre#plate_surprised#1# 47 = Scroll#-#scroll#1# 48 = Scroll Bow#scroll-bow#scroll#1# 49 = Scroll Happy#scroll-scroll-happy-pre#scroll-happy#1# 50 = Joint Reasoning#joint-reasoning#joint-reasoning#1#0 [SoundN] 1 = 0 2 = sfx-lightbulb 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = 0 9 = 0 10 = sfx-lightbulb 11 = 0 12 = 0 13 = 0 14 = 0 15 = 0 16 = 0 17 = 0 18 = 0 19 = 0 20 = 0 21 = 0 22 = 0 23 = 0 24 = 0 25 = sfx-lightbulb 26 = 0 27 = sfx-lightbulb 28 = sfx-lightbulb 29 = 0 30 = 0 31 = 0 32 = sfx-gunload 33 = 0 34 = 0 35 = 0 36 = Iris Watson/gun-shoot 37 = Iris Watson/bazooka_pre 38 = Iris Watson/bazooka_shoot 39 = 0 40 = 0 41 = 0 42 = 0 43 = 0 44 = 0 45 = 0 46 = Iris Watson/plate_surprised_pre 47 = 0 48 = 0 49 = sfx-lightbulb 50 = dgs-jr-init [SoundT] 1 = 0 2 = 7 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = 0 9 = 0 10 = 1 11 = 7 12 = 23 13 = 0 14 = 0 15 = 0 16 = 0 17 = 0 18 = 0 19 = 10 20 = 0 21 = 1 22 = 0 23 = 0 24 = 0 25 = 1 26 = 0 27 = 1 28 = 1 29 = 0 30 = 0 31 = 0 32 = 14 33 = 0 34 = 0 35 = 0 36 = 3 37 = 15 38 = 3 39 = 0 40 = 0 41 = 0 42 = 0 43 = 0 44 = 0 45 = 0 46 = 1 47 = 0 48 = 0 49 = 7 50 = 20