[Options] name = Hutch Windibank showname = Hutch side = wit gender = male scaling = smooth category = DGS [Time] pre_normal-lean = 0 pre_lean-normal = 0 pre_normal-think = 0 pre_think-normal = 0 pre_nodno = 0 pre_nodyes = 0 pre_normal-tada = 0 pre_tada-normal = 0 pre_damage = 0 pre_sweat-normal = 0 pre_normal-shiver = 0 pre_shiver-normal = 0 pre_normal-gunup = 0 pre_gunup-normal = 0 pre_runupandkillself = 0 pre_normal-suicide = 0 pre_suicide-normal = 0 pre_runaway = 0 pre_smol-normal = 0 pre_runaway2 = 0 pre_charge = 0 pre_charged-normal = 0 bustin = 0 complmentingsuicide = 0 gunshot = 0 [Emotions] number = 28 1 = Normal#-#normal#0# 2 = normal-lean#pre_normal-lean#lean#1# 3 = lean-normal#pre_lean-normal#normal#1# 4 = normal-think#pre_normal-think#think#1# 5 = think-normal#pre_think-normal#normal#1# 6 = nodyes#pre_nodyes#normal#1# 7 = nodno#pre_nodno#normal#1# 8 = normal-tada#pre_normal-tada#tada#1# 9 = tada-normal#pre_tada-normal#normal#1# 10 = damage#pre_damage#sweat#1# 11 = sweat-normal#pre_sweat-normal#normal#1# 12 = normal-shiver#pre_normal-shiver#shiver#1# 13 = shiver-normal#pre_shiver-normal#normal#1# 14 = normal-gunup#pre_normal-gunup#gunup#1# 15 = shakegun#shakegun#shakegun#0# 16 = gunup-normal#pre_gunup-normal#normal#1# 17 = runupandkillself#pre_runupandkillself#suicide#1# 18 = normal-suicide#pre_normal-suicide#suicide#1# 19 = angrysuicide#-#suicideangry#0# 20 = suicide-normal#pre_suicide-normal#normal#1# 21 = runawaysmol#pre_runaway#smol#1# 22 = smol-normal#pre_smol-normal#normal#1# 23 = runawaydisappear#pre_runaway2#charged#1# 24 = charge#pre_charge#charged#1# 25 = charged-normal#pre_charged-normal#normal#1# 26 = Suiciding#complmentingsuicide#Bsuicide#1# 27 = Gunshot#gunshot#itsover#1#0# 28 = Bustin#bustin#suicide#1# [SoundN] 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = 0 9 = 0 10 = et-stab 11 = 0 12 = soj-nahyuta-clap-dry 13 = 0 14 = dgs-hutch-gun-catch 15 = 0 16 = 0 17 = dgs-hutch-run-suicide 18 = dgs-hutch-gun-ready 19 = 0 20 = 0 21 = dgs-hutch-run 22 = et-swing 23 = dgs-hutch-run 24 = dgs-hutch-run 25 = et-evidenceshoop 26 = 0 27 = et-gunshot-2 28 = dgs-hutch-dynamicentry [SoundT] 1 = 0 2 = 0 3 = 0 4 = 0 5 = 0 6 = 0 7 = 0 8 = 0 9 = 0 10 = 1 11 = 0 12 = 10 13 = 0 14 = 2 15 = 0 16 = 0 17 = 1 18 = 10 19 = 0 20 = 0 21 = 5 22 = 1 23 = 5 24 = 15 25 = 1 26 = 0 27 = 0 28 = 10