[Options] name = Darklaw showname = Darklaw side = pro gender = female scaling = smooth category = PLvsPW [Time] normal_arms_crossed = 0 no = 0 arms_crossed_normal = 0 yes = 0 normal_objection = 0 normal_super_objection = 0 sad_memories = 0 sad_memories_normal = 0 normal_sad_memories = 0 normal_surprised_turning = 0 surprised_turning_normal = 0 normal_grin = 0 grin_normal = 0 normal_confident = 0 confident_normal = 0 normal_proclaim = 0 proclaim_normal = 0 normal_sad = 0 sad_normal = 0 normal_no-confident = 0 normal_damage = 0 damage_normal = 0 normal_tilted_head = 0 tilted_head_normal = 0 normal_desk_slam = 0 normal_super_desk_slam = 0 desk_slam_normal = 0 trauma_surprise = 0 trauma_surprise_normal = 0 normal_damage-2 = 0 damage-2_normal = 0 normal_uncertain = 0 uncertain_normal = 0 darklaw_zoom = 0 witnormal = 0 witcrossed = 0 withmph = 0 witheadshake = 0 witnod = 0 pre_witslam = 0 witpoint = 0 witsmug = 0 withurt = 0 [Emotions] number = 44 1 = Stand/Normal#stand#stand#0# 2 = Nod#yes#stand#1# 3 = Shake Head#no#stand#1# 4 = Normal-Arms Crossed#normal_arms_crossed#arms_crossed#1# 5 = Crossed Arms Crossed#arms_crossed_normal#stand#1# 6 = Normal-Proclaim#normal_proclaim#proclaim#1# 7 = Proclaim-Normal#proclaim_normal#stand#1# 8 = Normal-No Confident#normal_no-confident#confident#1# 9 = Normal-Confident#normal_confident#confident#1# 10 = Confident-Normal#confident_normal#stand#1# 11 = Normal-Grin#normal_grin#grin#1# 12 = Grin-Normal#grin_normal#stand#1# 13 = Normal-Desk Slam#normal_desk_slam#desk_slam#1# 14 = Normal-Super Slam#normal_super_desk_slam#desk_slam#1# 15 = Desk Slam/Super-Normal#desk_slam_normal#stand#1# 16 = Normal-Objection#normal_objection#objection#1# 17 = Normal-Super Objection#normal_super_objection#objection#1# 18 = Normal-Surprised Turned#normal_surprised_turning#surprised_turned#1# 19 = Surprised Turned-Normal#surprised_turning_normal#stand#1# 20 = Normal-Damage#normal_damage#damage#1# 21 = Damage-Normal#damage_normal#stand#1# 22 = Normal-Damage-2#normal_damage-2#damage-2#1# 23 = Damage 2-Normal#damage-2_normal#stand#1# 24 = Normal-Uncertain#normal_uncertain#uncertain#1# 25 = Uncertain-Normal#uncertain_normal#stand#1# 26 = Normal-Tilted Head#normal_tilted_head#tilted_head#1# 27 = Tilted Head-Normal#tilted_head_normal#stand#1# 28 = Normal-Sad#normal_sad#sad#1# 29 = Sad-Normal#sad_normal#stand#1# 30 = Normal-Sad Memories#normal_sad_memories#sad_memories#1# 31 = Sad Memories-Normal#sad_memories_normal#stand#1# 32 = Trauma#trauma#trauma#0# 33 = Trauma-Surprise#trauma_surprise#trauma_surprise#1# 34 = Surprise-Normal#trauma_surprise_normal#stand#1# 35 = Darklaw Zoom#-#darklaw_zoom#5#0 36 = WITNormal#-#witnormal#0# 37 = WITCrossed#-#witcrossed#0# 38 = WITHmph#-#withmph#0# 39 = WITHeadshake#witheadshake#witnormal#1# 40 = WITNod#witnod#witnormal#1# 41 = WITSlam#pre_witslam#witslam#1# 42 = WitPoint#witpoint#witpoint#1# 43 = WitSmug#witsmug#witsmug#1# 44= WITHurt#-#withurt#0# [SoundN] 13 = dd-deskslam 14 = dd-deskslam 20 = et-stab 22 = dd-stab 16 = dd-objection 17 = et-objection 41 = et-deskslam 42 = et-objection [SoundT] 13 = 13 14 = 13 20 = 0 22 = 0 16 = 12 17 = 12 41 = 13 42 = 13