[Options] name = CM 2 needs_showname = false side = wit blips = system category = CM effects = transitions [Time] blackflash = 80 whiteflash = 80 redflash = 80 greenflash = 80 blueflash = 80 red = 0 red_input = 0 dead = 0 dead_input = 0 timetodecide = 0 [Emotions] number = 42 1 = Blank#-#../../misc/blank#0# 2 = Blackflash#blackflash#../../misc/blank#1#2 3 = Whiteflash#whiteflash#../../misc/blank#1#2 4 = Redflash#redflash#../../misc/blank#1#2 5 = Greenflash#greenflash#../../misc/blank#1#2 6 = Blueflash#blueflash#../../misc/blank#1#2 7 = ZERO#zero#zero#1#0 8 = Time to Decide#timetodecide#../../misc/blank#1#2 9 = Blood#redflash#blood#1#0 10 = RED#-#red#1#0 11 = R_auth#red_input#red#1#0 12 = R_vacant#-#red_vacant#1#0 13 = R_engage#-#red_engaged#1#0 14 = R_error#-#red_error#1#0 15 = R_Pull#red#red_done#1#0 16 = DEAD#-#dead#1#0 17 = D_auth#dead_input#dead#1#0 18 = D_error#-#dead_error#1#0 19 = D_Pull#dead#dead_done#1#0 20 = RD_auth#-#../../misc/blank#1# 21 = RD_activate#-#../../misc/blank#1# 22 = RD_blip#-#../../misc/blank#1# 23 = RD_cease#-#../../misc/blank#1# 24 = RD_end#-#../../misc/blank#1# 25 = RD_error#-#../../misc/blank#1# 26 = RD_code#-#../../misc/blank#1# 27 = FADE TO BLACK#../../misc/transitions/fade to black#../../misc/transitions/black#1#0 28 = BLACK TO TRANS#../../misc/transitions/fade to trans#../../misc/blank#1#0 29 = SLIDE TO BLACK#../../misc/transitions/slide to black#../../misc/transitions/black#1#0 30 = SLIDE TO TRANS#../../misc/transitions/slide to trans#../../misc/blank#1#0 31 = BRICK TO BLACK#../../misc/transitions/brick to black#../../misc/transitions/black#1#0 32 = BRICK TO TRANS#../../misc/transitions/brick to trans#../../misc/blank#1#0 33 = FADE TO WHITE#../../misc/transitions/fade to white#../../misc/transitions/white#1#0 34 = WHITE TO TRANS#../../misc/transitions/white to trans#../../misc/blank#1#0 35 = SQUARE TO BLACK#../../misc/transitions/square fade out#../../misc/transitions/black#1#0 36 = SQUARE TO TRANS#../../misc/transitions/square fade in#../../misc/blank#1#0 37 = RECTANGLE TO BLACK#../../misc/transitions/rectangle fade out#../../misc/transitions/black#1#0 38 = RECTANGLE TO TRANS#../../misc/transitions/rectangle fade in#../../misc/blank#1#0 39 = TV BLACK-BLACK#../../misc/transitions/tv black-black#../../misc/transitions/black#1#0 40 = TV BLACK-TRANS#../../misc/transitions/tv black-trans#../../misc/blank#1#0 41 = TV TRANS-BLACK#../../misc/transitions/tv trans-black#../../misc/transitions/black#1#0 42 = TV TRANS-TRANS#../../misc/transitions/tv trans-trans#../../misc/blank#1#0 43 = CIRCLE TO BLACK#../../misc/transitions/circle_fadeout#../../misc/transitions/black#1#0 44 = CIRCLE TO TRANS#../../misc/transitions/circle_fadein#../../misc/blank#1#0 [SoundN] 8 = timetodecide 11 = dead_auth 12 = dead_konamicode 13 = dead_konamicode 14 = dead_error 15 = dead_lever 17 = dead_auth 18 = dead_error 19 = dead_lever 20 = dead_auth 21 = dead_activate 22 = dead_blip 23 = dead_end 24 = dead_cease 25 = dead_error 26 = dead_konamicode 39 = misc sfx/switch tv sound 40 = misc sfx/switch tv sound 41 = misc sfx/switch tv sound 42 = misc sfx/switch tv sound [SoundT]